Feb 13, 2013

The future of education and learning is social and gamified

So my friend +Gaurav Mishra shared this article about the 10 most innovative companies in education, and the list is led by companies like Coursera and Udacity, who are taking education out of the physical confines of classrooms.

This change of "social and gamification" is coming to corporate learning too, as this post at HBR shows how Deloitte made learning a game.

What is gamification?
Gamification takes the essence of games — attributes such as fun, play, transparency, design and competition — and applies these to a range of real-world processes inside an organization, including learning & development. The technology research firm Gartner, Inc. predicts gamification will be used in 25 percent of redesigned business processes by 2015, this will grow to more than a $2.8 billion business by 2016, and 70 percent of Global 2000 businesses will be managing at least one "gamified" application or system by 2014. 
Typically customer service and loyalty programs have been gamified mostly. Employee recognition and rewards is also being gamified by vendors like Work.com

I predict that the next big growth would be in corporate learning and development. So, are corporate learning leaders in India looking forward to such disruptive technology? That learners would love, but would mean L&D folks themselves would have to unlearn and learn a lot :)
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